Aframe inspector not working

Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. A visual inspector tool for A-Frame scenes. A-Frame comes with a keyboard shortcut to inject the inspector. Just open up any A-Frame scene running at least A-Frame v0. This is done with the inspector component. By default, this is set on the scene already.

If we want, we can specify a specific build of the Inspector to inject by passing a URL. For debugging:. Skip to content. MIT License. Go back. Launching Xcode If nothing happens, download Xcode and try again.

Latest commit. Bump version to 1. Git stats commits. Failed to load latest commit information.So lets take a look at what can be done to make inspector navigation a much more enjoyable experience without having to write a custom inspector layout for your script.

In this post I quickly go over the use of HeaderAttributes to help you keep the inspector clean and easy to work with. And finally I explain how you can hide or disable inspector properties based on a bool field within your script. Making it very clear what the role is of the different variables within the functionality of my script. Unity provides a series of additional attributes that can help you in managing the look of your script within the inspector and how the user can interact with them.

Using HeaderAttributes is all shiny and cool but what if we want to help the designer even further?

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Or instead of hiding them, we want to at least disable them, preventing user input. Otherwise you will not be able to find and use the attribute. First we create our Attribute. The AttributeUsage attributes used at the top of the ConditionalHideAttribute class control where you will be able to use this attribute.

In order to check if the property should be enabled or not we call GetConditionalHideAttributeResult. This being Unity after all there are a few situations where this custom attribute will fail.

The first situation being Lists and arrays. In those cases the property drawer will be applied to the content of the list but not on the list itself…. You will still be able to adjust the number of items as well. Another situation where the use of this attribute will fail is when being combined with different property drawers that change the way the property itself is being drawn such as the TextAreaAttribute.

The attribute that is called last will be the attribute that determines what is being drawn in this case. Added support for 2 bools instead of only 1. You can use this option by simply adding the second ConditionalSourceField as parameter. You can easily extend the code to add additional condition checks such as integers, floats, strings, etc.

Thanks CrashOverride for the great addition in the comments!! The downloadable file and article above have both been updated with the new addition. I hope this post was off some use and be sure to let me know if it was :. So things such as tool tip, space and header will behave as expected. This sort of thing would be extremely useful for my project.

However, I am writing it entirely in JS and would need to convert these scripts into JS for them to work with my scripts. Is that even possible? I am having a hard time trying to find the JS equivalent lines online. Would you be able to point me towards the Unity Script Reference if it exists? Any words of wisdom? Load via its script. Technically, as far as I know, you could even keep the custom propertyattribute in c within the project and still use it inside of your JS scripts with the symbol.

But I could be wrong on this one.A real estate home inspector is an important figure in the sale of a home. Buyers and sellers rely upon the inspection report. It is the basis for the buyer's demand to the seller to repair or replace problems outlined by the inspector.

aframe inspector not working

The real estate home inspector does have a duty to perform his job up to industry standards. A failure to do so results in liability, both for missing major problems and minor ones as well. A typical home inspection starts on the home's outside. The inspector looks for problems with the roof, exterior, foundation and crawl space. He checks out drainage and tests the gutter system. Inside the inspector examines plumbing, electrical and appliances to see if they all work.

He is also looking at the age of the systems to determine if any will need replacing soon. The heating and air conditioning systems are checked to see if they are in working order. The person hiring the inspector, which is normally the buyer, should get a list of all the items covered by the inspection. The real estate home inspector is liable if he misses any problems, whether major or minor, with any of the items on his checklist.

Some might be minor, like a leaky faucet, that a buyer would overlook and not pursue. A major problem would be a furnace that will need to be replaced before the next winter. The buyer would have asked the seller to install a new furnace, or give the buyer credit for the cost of a new furnace.

The inspector's mistake will cause the buyer to have to purchase a new furnace. The buyer will look to the inspector for reimbursement. A real estate home inspector can insert a clause in his contract that limits his liability to the cost of the inspection. In other words, if he misses a problem, the most he can pay is the return of his fee.

Joe Ferry, an attorney who advises home inspectors, says he thinks these clauses are counterproductive.

For one, many buyers will not hire an inspector who insists on such a clause. The second reason involves the effect of the language, known as an exculpatory clause. It only applies to the person who signed the contract. If the buyer sues the real estate agent and the inspector, the clause does not protect the inspector from liability to the agent. Errors and omissions insurance is available for home inspectors. A smart buyer asks an inspector if he has insurance. Rates depend upon the number of inspectors and revenue of the business.

Insurance provides a legal defense against any lawsuit in addition to an adjuster to handle claims. Robert Alley has been a freelance writer since Username or E-mail. You may need to configure your web browser to enable iframes in order to see such text. Additionally, iframes are web page components that make it possible to display information without reloading an entire web page.

It also allows webmasters and web designers to embed content into their web sites that is delivered from another web server. Perhaps the most popular example of this would be the ability to generate embed code for YouTube videos.

Click the Share icon beneath any YouTube video, then click the Embed tab. By adding the YouTube embed code to the HTML source of a web page, web authors can display that video in their own sites. However, only users with iframes enabled would be able to see the video. To enable iframes in Internet Explorer, please follow the instructions below:. Tech Help Knowledgebase creates how-to articles and video tutorials for common issues, and provides technical support for the categories covered by our site.

Get Support. Sign in. Login Username Password Lost your password? Forgot Password Username or E-mail. How do I enable iframes? Tags iframes Tweets by techhelpkb.Because of these differences, when we try to import these files in the 3D engine that we are using, we often find that the result that we see on the screen is quite different from what we created initially.

The Khronos Group created the glTF 3d file format to have an open, application agnostic and well defined structure that can be imported and exported in a consistent way. The main features that glTF provides and a 3D file format comparison can be found in this article by Juan Linietsky. A few months ago feiss wrote an introduction to the glTF workflow he used to create the assets for our A-Saturday-Night demo. Many things have improved since then.

Navigation meshes (A-Frame Tutorial - WebVR)

The glTF blender exporter is already stable and has glTF 2. The same goes for three. Now, most of the pain he experienced by converting from Blender to collada and then to glTF has gone, and we can export directly to glTF from Blender. The following video from the first glTF BOF held on Siggraph this year illustrates how the community has embraced the format:.

One of the most requested features for A-Painter has been the ability to export to some standard format so people could reuse the drawing as an asset or placeholder in 3D content creation software 3ds Max, Maya, I started playing with the idea of exporting to OBJ but lot of changes were required on the original three. After seeing all the industry support and adoption of glTF at Siggraph I decided to give it a second try.

I thought it would be great to export content created directly on the web to glTF, and it would serve as a great excuse to go deep on the spec and understand it better. The first version of the exporter has already landed in r87 is still in early stage and under development.

More detailed and updated information for the API can be found on the three. Together with the exporter I created a simple example in three. The integration with the three. After the successful integration with three. The API is quite simple, just call the export function from the gltf-exporter system:.

The function accepts severals different input values: None export the whole sceneone entity, an array of entities, or a NodeList eg: the result from a querySelectorAll. To use it you should create a new bookmark on your browser and paste the following code on the URL input box:.

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From Mozilla we are committed to help improving the glTF specification and its ecosystem. If you have any suggestion don't hesitate to comment there, since all proposals are being discussed and taken into account. Finally: wouldn't it be great to see more content creation tools on the web with glTF support so you don't depend on a desktop application to generate your assets?.

The main features that glTF provides and a 3D file format comparison can be found in this article by Juan Linietsky A few months ago feiss wrote an introduction to the glTF workflow he used to create the assets for our A-Saturday-Night demo. The following video from the first glTF BOF held on Siggraph this year illustrates how the community has embraced the format: glTF Exporter on the web One of the most requested features for A-Painter has been the ability to export to some standard format so people could reuse the drawing as an asset or placeholder in 3D content creation software 3ds Max, Maya, Mozilla Mixed Reality Blog.

Share this.Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub? Sign in to your account. For some reason the a-frame inspector has a breaking error while trying to hide the loader. This causes it to be unresponsive when launched.

glTF Exporter in three.js and A-Frame

The example URL was working earlier today and hasn't been touched since. The text was updated successfully, but these errors were encountered:. After further investigation it seems that it was partially caused by the bootstrap modal dialog box css that was running on the page.

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When using the current master branch of a-frame and disabling the dialog box html the inspector works as expected. Would it be possible to change the css class applied by the inspector to something other than modal? It'd be nice if all of the inspector's styling was prefixed to prevent collisions from user styles. I assume this is the same issue, but correct me if I'm wrong.

aframe inspector not working

Skip to content. New issue. Jump to bottom. Labels bug. Copy link. UXVirtual closed this Apr 20, UXVirtual reopened this Apr 20, Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. Linked pull requests. You signed in with another tab or window. Reload to refresh your session.

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I installed NSight for Visual Studio several days ago. But today there is something wrong with the 'Pause and Capture frame' functionality. Actually, when I click on the icon as showing below I don't have the frame scrubber in visual studio the page showing the analysis page!

But on my Visual Studio interface I don't have the 'Frame Scrubber' the analysis page showing all the information about all the graphics pipeline. After executing "Pause and Capture a Frame" the graphics debugger is in a paused replay mode. The API Inspector is a multi-instance toolwindow as are most of the graphics debugger toolwindows.

aframe inspector not working

This means that you can open the window multiple times. If you close all instances of the window it will not be re-opened when you "Pause and Capture a Frame". Learn more. Asked 6 years, 6 months ago. Active 6 years, 6 months ago. Viewed 1k times.

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I don't have this page: I think I have unintentionally modified a propertie which disabled the loading of this page. Does anyone can help me, please? Thanks a lot in advance for your help! Improve this question. Active Oldest Votes. The solution is to click on 'Window' menu and 'Reset Window Layout' as follow: I hope this post will be helpfull for somebody! Improve this answer.

This will reset all window layouts design, debug, etc which will work. Greg Smith Greg Smith 9, 1 1 gold badge 25 25 silver badges 30 30 bronze badges. Sign up or log in Sign up using Google.

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